====================================================================== INTRODUCTORY COMMENTS ====================================================================== The tables and formulae here reflect those used in Ularn Version 1.5ish.3 (26th March, 2001). There's no particular insight in these tables, it's just a quick reference compiled from looking through the source. Some of the tables were even automatically generated from the source itself via a Perl script (I hate repetitive data entry). Anyway, share and enjoy. You can reach me with any comments at , although Ularn is obviously not high on my list of priorities, so it may take awhile to get a response. ====================================================================== CHARACTER CLASSES ====================================================================== Class Str Int Wis Con Dex Chr Total Starting Items ~~~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~~ ~~~~~~~~~~~~~~ Ogre 18 4 6 16 6 4 54 2 potions Wizard 8 16 16 6 6 8 60 1 potion, 2 scrolls Klingon 14 12 4 12 8 3 53 Leather armor, potion Elf 8 14 12 8 8 14 64 Leather armor, scroll Rogue 8 12 8 10 14 6 58 Leather armor, dagger Geek 12 12 12 12 12 12 72 Leather armor, dagger Dwarf 16 6 8 16 4 4 54 Spear Rambo 3 3 3 3 3 3 18 Lance of Death (unsellable) Note that even when you start with potions or scrolls, their function is not known to you. ====================================================================== UNIVERSITY COURSES ====================================================================== Course Str Int Wis Con Dex Chr Mobuls Name ~~~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~~~~ ~~~~~ a +2 +1 10 Fighter's Training I b +2 +2 15 Fighter's Training II c +2 10 Introduction to Wizardry d +2 20 Applied Wizardry e +3 10 Behavioral Psychology f +2 10 Faith for Today g +3 10 Contemporary Dance h +1 5 History of Ularn ====================================================================== MONSTER STATS ====================================================================== Name Lv Ac Dam Att Int $$ Hp Exp Flags ~~~~~~~~~~~~~~~~ ~~~~ ~~~~ ~~~ ~~~ ~~~ ~~~~~~ ~~~~~~ ~~~~~~~ ~~~~~ lemming 1 0 0 3 0 0 1 H gnome 1 10 1 8 30 2 2 H hobgoblin 1 13 2 5 25 3 2 H jackal 1 7 1 4 0 1 1 H kobold 1 15 1 7 10 1 1 H orc 2 15 3 9 40 5 2 H snake 2 10 1 3 0 3 1 H giant centipede 2 13 1 W 3 0 2 2 H jaculi 2 9 1 3 0 2 1 H troglodyte 2 10 2 5 80 5 3 H giant ant 2 8 1 W 4 0 5 4 H floating eye 3 8 2 3 0 7 2 leprechaun 3 3 0 s 3 1500 15 40 H nymph 3 3 0 S 9 0 20 40 H quasit 3 5 3 3 0 14 10 H rust monster 3 5 0 R 3 0 18 20 H zombie 3 12 3 3 0 9 7 H assassin bug 4 4 3 3 0 23 13 H bitbug 4 5 4 b 5 40 24 33 H hell hound 4 5 2 f 6 0 20 33 H ice lizard 4 11 3 B 6 50 19 23 H centaur 4 6 4 10 40 25 43 H troll 5 9 5 9 80 55 250 H yeti 5 8 4 5 50 45 90 H white dragon 5 4 5 C 16 500 65 1000 H elf 5 3 3 15 50 25 33 H gelatinous cube 5 9 3 3 0 24 43 metamorph 6 9 3 3 0 32 40 vortex 6 5 4 3 0 33 53 ziller 6 15 3 3 0 34 33 H violet fungus 6 12 3 3 0 39 90 wraith 6 3 1 L 3 0 36 300 H forvalaka 6 3 5 7 0 55 270 H lama noble 7 14 7 6 0 36 70 H osequip 7 4 7 B 4 0 36 90 H rothe 7 15 5 3 100 53 230 H xorn 7 6 7 13 0 63 290 vampire 7 5 4 L 17 0 55 950 H invisible stalker 7 5 6 5 0 55 330 H poltergeist 8 1 8 3 0 55 430 disenchantress 8 3 1 D 3 0 57 500 H shambling mound 8 13 5 6 0 47 390 yellow mold 8 12 4 3 0 37 240 umber hulk 8 6 7 C 14 0 67 600 H gnome king 9 -1 10 18 2000 120 3000 H mimic 9 9 7 8 0 57 100 water lord 9 -10 15 G 20 0 155 15000 bronze dragon 9 5 9 F 16 300 90 4000 H green dragon 9 4 4 B 15 200 80 2500 H purple worm 9 -1 13 3 100 130 15000 H xvart 9 -2 14 13 0 100 1000 H spirit naga 10 -20 15 * 23 0 100 20000 silver dragon 10 -4 10 F 20 700 110 10000 H platinum dragon 10 -7 15 P 22 1000 150 25000 H green urchin 10 -5 12 3 0 95 5000 red dragon 10 -4 13 F 19 800 120 14000 H type I demon lord 12 -40 20 F 20 0 150 50000 type II demon lord 13 -45 25 C 22 0 200 75000 type III demon ld. 14 -50 30 D 24 0 250 100000 type IV demon lord 15 -55 35 C 26 0 300 125000 type V demon lord 16 -60 40 P 28 0 350 150000 type VI demon lord 17 -65 45 P 30 0 400 175000 type VII demon ld. 18 -70 50 L 32 0 450 200000 demon prince 19 -100 80 L 40 0 1000 500000 God of Hellfire 20 -127 127 L 100 0 32767 1000000 An H flag indicates that the monster has a chance of being beheaded by the Vorpal sword. Lv is the level on which a monster first appears. Below level 5, you'll get any monster listed for the current level or lower. Beyond that, you'll get only monsters for the current level or one of the three previous. All levels above 13 are special-cased, however, and not generated the same way, which is why you still see level 9 and 10 monsters all the way to the end. Ac is the monster's armor class, used in computing damage to it. Dam is used in computing its damage to you. See the section on formulae for details. If you genocide a type of monster, you'll get just as many monsters when a new level is generated; it'll just randomly pick another type. The special attack abbreviations are listed below: Rust (-1 to metal armor) fire breath Fire(stronger) Weaken (lose strength) Cold Level drain Gusher steal gold Disenchant Barbed tail Confusion * random attack - any before this in list Psionics Steal item bite Bite (stronger) ====================================================================== WEAPONS ====================================================================== Weapons with stat modifiers have the effect just from carrying them. You don't have to be wielding them. Things with an X in the Dul column can be dulled down to -10 by hitting a rust monster, disenchantress, or gelatinous cube. At -11 they disintegrate. The others can still be dulled down to 0 if they have any + modifiers. Weapon WC Wgt Dul Misc ~~~~~~ ~~ ~~~ ~~~ ~~~~ Dagger 3 0 X Belt of Striking 7 4 X WC +2 +2*modifier Shield 8 7 Staff of power 10 20 Wis +10 Spear 10 8 X Flail 14 20 X Battle Axe 17 23 X Lance 20 15 X Lance of Death 20 15 X instant death to all non-demons Longsword 22 20 X Vorpal Sword 22 0 X 5% chance of beheading monster (if it has a head) 2-Hand Sword 26 23 X Sword of Slash. 30 15 Dex +5 Slayer 30 15 X instantly kill demons, Int+10 Sun Sword 32 20 Bess. Hammer 35 30 X Str+10, Dex+10, Int-10 The staff of power also has a 75% chance of negating attacks from wraiths, vampires, and demon lords. Slayer also reduces damage taken from demons by 10 to 50%. The Sun Sword does not have any particular strength against undead, as one might think from its name. ====================================================================== ARMOR ====================================================================== Armor AC Wgt Rust ~~~~~ ~~ ~~~ ~~~~ Shield 2 7 X Leather 2 8 Studded Leather 3 15 X Ring Mail 5 20 X Chain Mail 6 23 X Splint Mail 7 26 X Plate Mail 9 35 X Plate Armor 10 40 X Stainless Plate 10 40 Elven Chain 15 15 Things with an X in the Rust column can be damaged when you are hit by certain monster types. Things without an X aren't damaged even if they have + modifiers. This is different than weapons and dulling. ====================================================================== ITEMS (incomplete) ====================================================================== Ring Effect (X is +whatever modifier) ~~~~ ~~~~~~ Protection Ring AC: +1+X Damage Ring WC: +1+X Regeneration Ring RegenBonus: +1 +X Extra Regen Ring RegenBonus: +5*X Energy Ring EnergyBonus: +1+X Dexterity Ring Dex: +1+X Strength Ring: Str: +1+X Clever Ring: Int: +1+X Potion Effects ~~~~~~ ~~~~~~~ Sleep Sleep for rand(2..13)-Con/2 turns Healing Gain rand(20..40)+Lvl HP, or 1 Max HP if at max Raise Level: Raise one level Increase Ability: Increase random stat by 1 Wisdom: Wis +1 rand(1..2) Strength: Str +1, or restore to 12 if <12 Charisma: Chr +1 Dizziness: Str -1 (permanent) Learning: Int +1 Gold Detection: Shows all gold on level Monster Detection: Shows all monsters on level Forgetfulness: Removes all knowledge of current level (not others) Blindness: Blind for 500 turns or until cured Confuse: Confused for 20+rand(1..9)turns Heroism: Temporary (250-turn) +11 increase to all stats Sturdiness: Con +1 Giant Strength: Temporary (700-turn) +21 increase to str Fire Resistance: Resist fire for 1000 turns Treasure Detection: Show all treasure, including money Instant Healing: HP to max, remove curse Cure Dianthroritis: "You don't seem to be affected." Poison: Half Damage curse for rand(201..400) turns See Invisible: See invisible stalker for rand(400..1400) turns Notes: See Invisible won't let you see the demons. It's only good for the Invisible Stalker. How useless. Scroll Effects ~~~~~~ ~~~~~~~ Enchant Armor Enchant Weapon Enlightenment Shows area +-7 up/down and +- 25 left/right Blank None Create Monster Creates a monster based on current level Create Item Aggravate Monster Aggravate monsters for 800 turns Time Warp Warp rand(-849..250)/100 Mobuls Teleport Awareness Increased awareness for 1800 turns Haste Monster for rand(1..55)+12 turns Heal Monster Takes all monst. on current level to Max HP Spirit Protection for rand(301..500) rounds Undead Protection for rand(301..500) rounds Stealth for rand(251..50)) rounds Magic Mapping shows everything on current level Hold Monster for 30 turns Gem Perfection Spell Extension Identify Identify all potions and scrolls in inventory Remove Curse Annihilate Pulverize Damage to a thing, including walls Life Protection Item Effects ~~~~ ~~~~~~~ Scarab of Negate Sp. Half damage from Spirit Naga and Poltergeist Cube of Undead Half damage from Vampires, Wraiths, and Zombies ====================================================================== SPELLS ====================================================================== Spell Lvl Effect ~~~~~ ~~~ ~~~~~~ pro Protection 1 +2 protection for 250 turns mle Magic Missile 1 rand(1..2*(Lvl+1))+Lvl+3 damage dex Dexterity 1 +3 dexterity for 400 turns sle Sleep 1 rand(2..4) hits on the monster while asleep chm Charm Monster 1 Charms monsters for 2*Chr turns ssp Sonic Spear 1 does rand(1..10)+15+Lvl damage web Web 2 rand(3..5) hits on the monster while entangled str Strength 2 Str+3 for rand(151..250) turns enl Enlightenment 2 Shows area +- 5 up/down and +- 15 left/right hel Healing 2 Gives 20+2*Lvl hit points cbl Cure Blindness 2 Ends blindness cre Create monster 2 Makes a monster pha Phantasmal Frc. 2 if rand(8..18)<=Wis, does 20+Lvl+rand(1..20)damage inv Invisibility 2 Invisible for 12 turns, or 140 with amulet of invis. bal Fireball 3 rand(1..25+Lvl)+25+Lvl damage ply Polymorph 3 Polymorph an enemy cld Cold 3 rand(1..25)+20+Lvl damage can Cancellation 3 Cancellation for 5+Lvl turns has Haste Self 3 Haste for 7+Lvl turns ckl Cloud Kill 3 rand(1..10)+30 damage to all in area vpr Vaporize Rock 3 Vaporizes nearby rock. Special effects on some things. dry Dehydration 4 100+Lvl damage lit Lightning 4 rand(1..25)+20+Lvl*2 damage drl Drain Life 4 Kills monster, and does half as much damage to *you* glo Invulnerability 4 Invulnerability for 200 turns - Lose 1 point of Int flo Flood 4 does 32+Lvl damage to all in area fgr Finger of Death 4 kills monster if rand(10..20)